

Think of it more like a difficulty scale, where if it’s too high you’ll have a huge amount of difficulty taking out bases, and Officers will do more damage and take less from you. It’s not actually representative of the amount of troops you have on the field. The morale system appears in form of a troop counter. Benefit there is that each time you defeat an officer, the higher the chance you ‘capture’ them, which means they won’t respawn after a few minutes, and post-battle you can try and recruit them or execute them. All of this is managed by taking and holding bases, and by shooing away enemy officers. Taking the stronghold is the most varied part, where you can take all of the wall bases to unlock the ability to scale the wall, run into the base and open the gate, or you can defend the battering ram to open the gate, or you can use a siege tower to climb the wall and handle the gate from there.

Don’t get me wrong, I dig the maps and am glad they dialled back the huge empty open world that was conceptually interesting by realistically awful in Dynasty Warriors 9, but the variety in mission type can be a bit of a slog.
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Missions can be broken down to a fairly simple loop though try and initiate your secret plan by completing an objective, stop the enemy from doing their secret plan, then work out how to storm the stronghold and take out the boss.
